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Tempo is a very important concept to understand in this format. If you can control it, you will have a extreme advantage over your opponent. As far as I can figure there are two tempos, a fast tempo and a slow tempo. Here are my definitions and explanations of the two.
Fast Tempo---> A deck revolving around you losing a card and your opponent losing one, normally refereed to as a 1 for 1 trade off.A fast tempo would be demonstrated bye cards such as Smashing Ground. A fast tempo creates early top decking situations.
Slow Tempo---> If you are aiming for a slow tempo you basically want flip abilities, such as Diakotchi. This usually always drags the game to late game and it never really gets any where till you want it to. This tempo revolves around -1's +1's. You lose a card but then you gain one.
A fast tempo is usually used in a warrior deck or another big hitting deck. This is because once you and your opponent are top-decking early you need big power full monsters on the field. When you opponent has nothing your attacks get through and your opponent loses.How ever a slow tempo is used completely different. If you play Diakotchi, merchant, tomatos and other monsters like that, the game will get nowhere. So you need monsters to make the game move along when you want it to. Yes I'm talking about tribute monsters. In my next article I will explain decks in depth that abuse these principles.